01Items
Harvested materials, tools, food, potions, loot, and circuit parts in a persistent pack.
02Mobs
Ten dimension-driven mobs: Pig, Cow, Sheep, Chicken, Zombie, Skeleton, Creeper, Spider, Villager, and Enderman.
03Crafting
Turn gathered resources into tools, supplies, building materials, and field equipment.
04Trading
Use 12 village and wandering offers shaped by location, biome, level, demand, reputation, stock, and restocks.
05Brewing
Combine flasks and rare ingredients into timed expedition effects.
06Enchanting
Spend experience to add focused upgrades to the active expedition tool.
07Blocks
Mine and place a searchable 64-material library with biome-aware world generation.
08Biomes
Explore eight climate-driven regions with distinct surfaces, vegetation, features, and resources.
09Effects
Track healing, haste, resistance, night sight, and hazardous conditions in real time.
10Smelting
Refine ore, glass, and food by consuming fuel through atomic recipes.
11Structures
Begin in a protected spawn town, then discover deterministic waystones, watchtowers, and ruined arches.
12Signal circuits
Route power through switches, wire, repeaters, logic gates, lamps, and doors.
13Tutorials
Event-driven lessons guide movement, gathering, processing, combat, and signal building.